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> Reconvene: Eastercon '99
The 50th British Easter Science Fiction Convention
2--5 April 1999, Adelphi Hotel, Liverpool
GoHs:
Peter S. Beagle
, Jeff Noon,
John Clute
, Tom Holt, (artist) Ron
Tiner.
The artwork on this year's Programme Book's cover is much improved over
the previous two Eastercons. But that improvement is counteracted by the
low quality of the printing inside it, where the height of each line
wanders all over the place.
The format was changed slightly from usual, and I think it worked.
Rather than timetabling the one-hour item every hour, they were timetabled
every 90 minutes, allowing items a full hour, and to overrun slightly if
needed (they rarely did), and giving a more relaxed transit between
parallel items. (I also found it easier to eat at sensible times.) When I
first saw the programme listing, I was concerned that it seemed a little
sparse, but in the end, I went to as many good items as usual. Although
the
quantity
was down, the
quality
was up: mostly new
items, with fewer repeat items, and better-focussed panels. (However,
maybe not enough use was made of non-GoH attending authors, possibly to
their own relief.)
Of a particularly impenetrable piece of
technobabble:
This book was not written in English. Although it did use only
English words.
There was a good strong
filk
programme.
(I don't sing myself, because I can't carry a tune in a bucket. I also
discovered, whilst trying to clap along to one of the songs, that I can't
carry a rhythm in any sort of vessel, either. But I do enjoy listening.)
Phoenix did their usual set-piece, and there was a lot of time given to
more informal concerts. A new generation of 70s based-filk was noticeable,
mainly Abba: "Gimme Gimme Gimme (a Ranger at Midnight)" a
B5
filk (where the next line -- "Won't somebody help me chase these
Shadows away?" -- requires only a change in capitalisation!), and "Ring,
Ring", a
LotR
filk. Some songs will never be the same again: "Walk
on the Wild Side" metamorphosed into "Another Trek Movie",
and "I'm Going to Barbados" become "We're off to Fight the
Klingons" (where 'Klingons' was imaginatively rhymed with 'villains',
or 'villons', and the subsequent groan from the audience formed the next
line of the song!) There were some good serious songs too, mainly about
spaceflight -- Jordin Kare seems to be inventing a history and culture for
a profession that doesn't even exist yet!
Of a filker's four guitars:
And he laughs at
me
for having too many
harps
!
Once again, I tried to buy David Hardy's brilliant
Neighbours
at the Art Auction; once again I was rapidly outbid.
Programme highlights
Yoda
: My dog has no nose.
B
:
So how does he smell?
Yoda
: The force he uses.
Yoda
: Why no aspirin in the jungle there
are?
B
: I don't know. Why are there no aspirin in the jungle?
Yoda
: Because the parrots all them eat.
-- William Shatner Sisters revue
Panel -- The Campaign for Real Fantasy
Authors don't always get it right. The panel points up some glaring
mistakes.
-
Some authors try to be logical with magic but it then all falls apart
-- you must either be magical/illogical, or
totally
logical --
authors lose track of what's feasible within their own rules. Or the
magic works only when the author wants it to.
-
One book had a wereshark sent to capture the protagonists in a
desert. What use is a wereshark in a
desert
?
-
Tolkien
has a lot to answer for
-- all fantasy quests start in the autumn, a time of bad weather,
blocked passes and so on. But Tolkien was a professor -- autumn is the
beginning of the academic year.
-
Fantasy has become part of the romance genre, and so has become
simplified and fluffified. (
Mercedes
Lackey
has a lot to answer for here)
-
Anecdote:
-
Unidentified panelist
: My villain is better drawn than
Sauron, because he has proper psychological motivation. He was raped
as a child, and so has a reason to be evil.
-
(
Diane Duane
,
attrib
):
Sauron's motivation is that he's the effing avatar of effing evil,
you effing stupid woman!
[How come I only ever hear these great quotes as anecdotes, never
for real?]
-
A villain is never a villain to himself. I always seem to feel sorry
for my villains.
-
Unrealisms:
-
I worry about all those moons -- there's always a pink one and a
blue one -- I worry about the tides
-
People never seem to sleep for more than an hour a month.
-
Nobody gets a cold, a headache, blisters, or pulls a muscle.
No-one ever has a nervous breakdown after all the horrors.
-
Anyone who has been tied up can always run and fight immediately
when released.
-
Language is either all "forsooth", or utterly
contemporary.
Ursula Le Guin
took a scene from a Katherine Kurtz book, put it in the mouths of
congressional lobbyists, and it sounded fine.
-
Nobody has foreign language problems -- everyone speaks the same
language, no matter how remote their country, or they just cast a
translation spell (a la
Star Trek
universal translator)
-
Tanya Huff
's heroines are
about the only ones who get pregnant. Usually there's some herb.
-
Chain mail and long hair don't mix. Or rather, they do, and
that's the problem!
-
Most modern fantasy has no
context
, no past or future. I
can't visualise that society continuing after I close the book. They
need a culture with a past, with resonance, not just cardboard cutout
stereotypes.
Robin McKinley
has
context.
-
Fantasy has been infected by bad historical novels. Not just the way
people speak, but their psychology -- unrealistic modern PC attitudes on
child abuse, relationships, and "does my bum look big in this?"
Also, wolves have become PC.
-
Dungeons & Dragons is to Fantasy what strip mining is to the
environment.
-
Media:
-
Hollywood medieval is either Robin Hood, or "authentic look"
where no-one can hem.
-
All fantasy movies/TV are aimed at children.
-
I don't mind Xena, but I think she ought to keep her knees
together.
-
The Normans were accused by their priests of being debauched by the
Anglo Saxons -- encouraged to bathe weekly, and to do unmanly things
like grow beards and grow their hair long.
-
High Fantasy: elves, and heroines called Vanyella. Low Fantasy:
heroes called Snotwort, and no-one washes, ever.
-
Emma Bull urban fantasy has a good new spin -- there's a totally
separate political system running in parallel that doesn't
care
what the heroine is doing, she's just a human.
-
The right name for a character can suggest an entire culture or
world. A bad name can ruin a book.
-
Guy Gavriel Kay
: Aileron --
it's part of an aircraft, not an Irish name
-
Bulmer: The Welpak -- an alien race, and a brand of DIY goods
-
Princess Manua -- looks good, until you say it!
-
steal from Celtic and Gaelic myth, put in bh's and sh's
everywhere, you can end up with something that's very rude when you
say it.
-
Worm Ouroboros: the names are all the same, but the story still
works -- once in a while, if you are good enough, you can get away
with poor names
-
It doesn't matter if it's not accurate so long as it's good.
-
"This is not feasible -- so we have to make it plausible."
-
Maybe you can have potatoes anywhere, but it does need internal
consistency.
-
Can sometimes get too close, too detailed -- a Japanese brush
painting should be viewed from a particular distance, it doesn't
need to have all the details of all the feathers, just the right
suggestion of them.
-
Princess Bride
-- the author makes it clear he doesn't
really care about the details -- but it works.
-
I would ban: apostrophes -- elves -- warfare -- comfort. ("If
you want something without apostrophes, I can give you a load of first
year essays!")
-
Steven Brust, Ellen Kushner, etc, seem to be writing fantasy because
they are not allowed, by the accountants, to write swashbucklers.
-
Temporal location:
-
All fantasy worlds seem to be stuck in the 14th century -- for
ever
-
"In the Middle Ages, people did X". "That's a 750
year period you are talking about -- would you care to refine that a
bit?"
-
A few are set at the beginning of the industrial revolution --
but don't seem to work. It's not a "Romantic" period, so
there's not much popular history of the time. Has anyone at the age
of 12 ever fantasised about being Isambard Kingdom Brunel's
favourite female apprentice?
Panel -- The Weapon Shoppers' Guide
War in the new millennium.
-
We need better weapons -- BFGs (Big Guns) -- or the other side will
win.
-
Battleships can be too expensive to use. If you are close enough to
hit a shore battery, they can also hit you, and you cost 5 times what
they cost.
-
Small is beautiful -- have you ever tried
carrying
a BFG?
-
You want to do the least killing/carnage for the greatest effect
-
knife missile that floats around then kills the right person
-
nano-missile, 1mm x 0.1mm (too small to see)
-
minute amount of antimatter
-
"Bigger" can mean not just physical size, but also killing
power. A tac nuke in a suitcase counts as a BFG, as does a tactical
nuclear hand grenade.
-
Air superiority is good, space superiority is better. Can subdue from
the air, but still need sentient lifeforms on the ground.
-
Small simple weapons can be thrown away when they break. Big complex
ones need large maintenance crews.
-
In about 2050, all warfare will stop, because no new weapon will ever
get into service in the first place, because of lengthening procurement
cycles.
-
We have lost the ability to build a strategic bomber. The last one
that worked is 40 years old, and obsolete. New designs get gold-plated
into uselessness.
-
As firepower goes up, tactical dispersion goes up (unless you can't
train them, when you bunch them up to command them). Already can barely
see the next guy in your squad.
-
Military psychology: almost no single person pulls the trigger --
crew weapons kill more often.
On Killing
, Daniel Grosman: single
person weapon, 15% pull trigger; dual person weapon, 95% pull trigger.
That's
why there are two people in a missile silo. Also, more
likely to pull the trigger on a video image.
-
Weapons that wound rather than kill -- making logistics a weapon.
-
Teleoperated planes already used for reconnaissance, next for fighter
planes. Hence a cryptography war.
-
A lot of our new systems are desperately trying to reduce death on
our side. How vulnerable are we to an enemy who is willing to die?
-
WWII: bombing cities is okay, but we won't use gas (all sides had
it). Each new war brings a new aesthetic.
-
Aesthetic of reduction of "collateral damage" is enforced
by CNN. "If everyone would stop shelling their own people, there
would be a lot less killing": each side shelling their own suburbs
to make the other side look bad on TV.
-
Senior Command Staff training in the British Army includes dealing
with the media.
-
Many chemical weapons are easy to make in a small lab. So are dirty
nukes.
-
Western culture is developing an ideal warrior under-class: young
lads hanging around in gangs, wanting to fight, uninterested in
families, etc.
-
In the last 5 years of the 20th century, more people have been killed
by machetes in Rwanda than by all the high tech weapons in the rest of
the world.
-
Current events mean we are running out of non-nuclear cruise
missiles, and are de-nuclearising some.
-
Nuclear powered bomber: "the plane you don't
want
to
shoot down"
-
Since WWII, "victory" has changed. It no longer seems to
involve deposing anyone, changing governments, or even stopping
fighting.
-
The best way to win a war is to surrender: they send in their troops,
bankrupt themselves, and you assimilate them.
Panel -- Secret Histories of the 20th Century
Being a Committee of Enquiry into Certain Events
A cross between a panel and a play, as the participants pretended to be
at the end-of-century committee meeting investigating the SF of the 20th
century -- which is in fact all true. History is just what we are allowed
to know by the BSFA.
-
Tamogochi -- creatures of "unnecessary responsibility".
-
We are merely a tamogochi culture designed to amuse civilisation in
the Beyond.
-
"When I say 'we' I'm talking about anybody other than myself."
-
Modern SF films are teaching us not to worry about continuity.
Jordin Kare
-- Actually, I
Am
a Rocket Scientist
Weird and non-traditional propulsion methods
-
Compare cars and computers from the 1960 with today's. Now do the
same for rockets --
they
haven't changed! However, over the last
5 years or so, we have started to build better rockets -- especially
reusable stages.
-
Once listened to Jerry Pournelle espousing SDI -- "modern tech
can do anything you want" -- at which point his microphone failed.
-
Conventional wisdom: liquid hydrogen plus liquid oxygen. But
-
Liquid hydrogen is very undense. Kerosene has less performance,
but is denser, and needs no cryo, so can have smaller lighter
rockets.
-
Similarly, hydrogen peroxide is denser than liquid oxygen, and
can get rid of
all
the cryo.
-
Difficult to convince the community -- there's a lot of
investment in hydrogen/oxygen simulations
-
Beale, a Texan millionaire putting in $250M of his own money -- cheap
fibreglass "Big Dumb Booster" running on hydrogen peroxide and
kerosene.
-
Rotary Rocket Company -- a major complexity is the high performance
fuel pumps needed for SSTO -- so instead spin the engine to pump the
fuel -- has about 20% of required funding, including some from Tom
Clancy.
-
Horizontal versus vertical take-off religions: "wings are better"
versus "wings are heavy"
-
EELV -- Evolved Expendable Launch Vehicle -- has been through so many
name changes it was known as "Shapeshifter" for a while.
-
"Bricklifter" -- take off 'empty' and refuel in flight
(it's the height, not the speed, that's important) -- refuelling changes
weight by a factor of four -- advantage: definitely requires a pilot!
-
Use big airliner as first stage: put a little rocket on a 747. But
airliners are not designed to carry loads on their backs. So
tow
a spaceplane -- it can be much larger. Have towed a surplus jet fighter
this way.
-
"Hypersoar" -- skip out of the atmosphere, coast, refire
engine, repeat. For journeys greater than 6000km, cheaper than subsonic
flight. And can be adapted to carry a space hopper.
-
Getting whackier:
-
747 with a shuttle engine
-
747 with hydrogen fuel -- thrust to weight ratio of a jet fighter
-
long tow rope, 747 in a steep dive, "crack the whip"
-
All time favourite assisted launch scheme: launch vehicle on south
side of Grand Canyon, tow rope over to north side (which is higher),
round a pulley, attached to a box full of water. Drop it over the side.
(14th century aerospace engineering!)
-
Cannon launches:
-
Can't get enough speed out of a burning explosion -- you outrun
the expanding gases
-
Hot hydrogen has a speed of sound high enough to get a good
fraction of escape velocity.
-
JVL Ltd (Jules Verne Launches) -- small trial has fired 5kg at
4km/s, 10,000g (so can launch just about anything, except
astronauts).
-
Carry a small rocket stage to go the rest of the way. (Always
needed from a cannon launch, at least to circularise the orbit.)
-
Rail guns have a tendency to eat their rails over a few km/s. "You
can only do it once."
-
Coil guns -- high temperature superconductors would have been good.
-
Scram accelerator (ram cannon)
-
There's a limit on ramjets of Mach 10-12, about half orbital
speed, because they have to carry fuel and slow down their air
intake. They have to be built out of "unobtainium" and "baloneyum".
-
So turn it inside out. With a
tube
full of gas, can
accelerate a projectile up to orbital speed.
-
Instead of a tube, could use a row of well-placed balloons...
-
Laser propulsion
-
Livermore
Web site
-
Powerplant on the ground
-
Pulsed ablative propulsion: don't need a nozzle, ablation is
perpendicular to the surface
-
Could use a block of ice, but it melts. Want "water in solid
form" -- cucumber slices? (and scale up to watermelons :-)
-
Laser launch system, cost $1bn, launch 200kg every 15 minutes (so
can launch just about anything, except astronauts)
-
precision
-
Engineers work to a couple of decimal places
-
Physicists work to an order of magnitude
-
Astrophysicists work to an order of magnitude in the exponent
-
Beanstalks: materials need to be stronger than we know of yet
-
Space tethers, etc: work better on the moon, where you can get down
to the surface.
Bob Forward
has designs.
-
Tether material can be used to build "TV towers" out of the
atmosphere. Biggest problem is storm wind loading. Haul stuff to top of
tower, launch from there. (Could probably pay for it with the revolving
restaurant at the top :-)
-
Whackiest launch scheme attempt: adapt the Grand Canyon launch scheme
to use two of these "TV towers"
Julian Headlong -- And Here's One I Prepared Earlier
A Headlong dive into the past
Retrospectives, introductions and highlights from previous convention
talks.
-
Alchemic recipe for a 100K superconductor
-
"Even Stronger Anthropic Principle" -- to explain all the
humanoid races in
Star Trek
-
"Torturing babies for fun and profit" -- cystic fibrosis
diagnostic test, measuring sodium levels in sweat
-
Change the iron in haemoglobin to a different metal, plus a few very
minor changes:
-
Copper -- crab blood (and Vulcan blood!)
-
Magnesium -- chlorophyll
-
Cobalt -- Vitamin B
12
-
We also need zinc, iodine, copper, ...
-
A vitamin is any biochemical we can't make ourselves, but need.
-
We don't make vitamin C, but there's enough everywhere, so it doesn't
matter.
-
Given any biochemical pathway, there are probably hundreds of others
that differ slightly
Criticism and fantasy in relation to the film
Groundhog Day
-
SF must have a
CONCEPTUAL BREAKTHROUGH
at
some point. A conceptual breakthrough leads to change. "Franchise
SF" (eg
Star Trek
, or
Star Wars
) cannot
have change, therefore cannot be SF.
-
Needed to get the same critical model for Fantasy. Started with a "knot".
Eventually got the process of
WRONGNESS
,
followed by
THINNING
, finishing with
RECOGNITION
, which allows healing. Tried to
embed this "secret history of fantasy" in the
Encyclopedia
of Fantasy
-- the arguments work, and give a way of writing
the book.
-
Supernatural stops at
WRONGNESS
-
Fisher King/Gormenghast: no
RECOGNITION
,
so no possibility of healing
-
Weird stories:
THINNING
, but no
RECOGNITION
.
-
Dark fantasy and horror also have no
RECOGNITION
,
but do have something beyond
THINNING
. Something
is missing from the critical model. Dark fantasy is a subversion parody
of fantasy -- instead of
RECOGNITION
the central
part is
DARK REVEL
, a kind of Walpurgisnacht.
-
There are stories of stealing between
Groundhog Day
,
12:01
and
One Fine Day
. Can the model help discover if there was, of
what, and from whom? After all, there is no SF/Fantasy story written
today that is not built on all the stories that have gone before.
-
12:01
-- original half hour short. The protagonist is
caught in
THINNING
, and can get no further,
cannot escape from the time loop. It is horror.
-
12:01
-- the TV movie. They escape the time loop after
about 7 days. There is a
CONCEPTUAL BREAKTHROUGH
,
where they work out what the problem is, and solve it. It is SF.
-
Groundhog Day
. There are at least 35 separate days shown,
but many more implied (it takes a while to become a concert pianist,
after all). The point of the film is the main character's gradual
RECOGNITION
of who he has to become in order
to be attractive to the female lead -- his passage through
THE GOD GAME
, a maze of the day the hero has
to get through. Here, the magus who says "you have passed"
is the weatherman himself.
Groundhog Day
is Fantasy.
-
X Files
episode "
Monday
"
(not yet seen in the UK) -- a parody of
Groundhog Day
. You
can tell it's a parody, because it starts off with the clockface,
but the face is blank! So it would be Dark Fantasy -- but because it
is part of a series, there can be no change, so it cannot conform
properly to the model.
Panel -- Second Endings
With one bound he was free? How the panel would have continued the
story differently.
The moderator read out a short synopsis of a plot up to a key point,
then asked the panel to finish it off. I think this would have been a lot
better if the panelists were instead encouraged to write their story on
the fly (maybe a few sentences each around the table) rather than getting
into deep serious psychological plotting of motivations. As it was, it
went too slowly, and only two plots were discussed.
-
Poul Anderson
.
Planet of
No Return
.
-
"Children of Time": Deep Space 9 episode.
[I don't know whether to be more embarrassed that I didn't recognise the
Poul Anderson story from the synopsis, or that I
did
recognise the
DS9 one!]
Masquerade
highlights:
-
"
Innocence Lost
"
-- Jaine Weddell and Kathy Holroyd, designed by Paul Holroyd and Jaine
Weddell. Best Costume; Best Workmanship; Best in Show.
Well-acted scenario of the seemingly "innocent white fairy"
being corrupted by "evil black fairy", with a twist in the
tail. Excellent wings (the white wings flapped, the black ones
unfurled).
-
"
St Hugo of Fandom
"
-- Andrew Patterson. Jury Award for Workmanship.
-
"
Post Millennial
Media Fans
" -- SMS and Co. Audience Appreciation Award; Best
Presentation Award.
Hilarious -- especially the chanting, and the ritual sacrifice of
the "Hu-go-win-ner" -- a tiny Clanger!
Peter Beagle -- GoH interview
-
Attracting the notice of the gods is dangerous -- "fly under
their radar".
-
Unicorns -- actually, I can take them or leave them.
-
With screenplays, it is expensive to set scenes outdoors. With books
-- biggest budget ever!
-
Writing for movies has made me a lot more visual -- I "see"
better.
-
I wrote a ST:NG episode (about Sarek) -- I needed the money!
-
I told the producers stories: I thought I was getting somewhere
when they stopped taking notes on their yellow pads and just
listened.
-
Melinda Snodgrass (script editor) told me "the only episode
where the writer got more letters than the actors".
-
Whenever a writers meeting got a phone call from a cast member,
could tell if it was Patrick Stewart: they would cover the phone and
say "it's the actor".
-
Words generally don't make me cry -- music does.
-
I'm good enough, on a guitar, to know what's
really
good.
-
Classic ritual magic has a lot of singing in it.
-
I loved the inclusion of song and verse in
The Lord of the
Rings
.
-
The Innkeepers Song
: the song came years before the
story.
-
Singing (and dishwashing) are the only other things I've done for
money.
-
I don't read that much fantasy or SF. I read a lot of history, and
recently I've started reading poetry again. I'll read anything by Peter
Dickinson.
-
I have 5 guitars -- one is 105 years old. I've been complimented on
the value of my investment -- but even when I've needed money I've never
sold one -- I have them because they are beautiful.
-
I wrote
A Fine and Private Place
(at the age of 19) and
The
Last Unicorn
without outlines. But you can do that only so often.
Which is why it took me 18 years to write
People of the Air
. I'm
not in the SCA, but people who have read think I have been, so it must
have come out right.
-
When you live with imaginary characters in your head, hear imaginary
conversations, see landscape that doesn't exist, sometimes it's
difficult to draw the line between self and the character. I'd hate to
do a series character in lots of books, for this reason.
-
"How did you come to write the words for 'American Denim'?"
-- The things I'll do for money never cease to amaze me.
Jack Cohen
-- The Science of Discworld, the
Magic of Roundworld
(There were some new slides!)
-
Most people regard most science as "magic", with good
reason.
-
New book:
The Science
of Discworld
, the Magic of Roundworld
. Terry Pratchett's
Discworld runs on magic -- in this book the wizards try to build a
Roundworld (our world) that "just runs", used as a way of
talking about and explaining science.
-
The interesting thing about our world is the complexity.
-
Science is about
not
understanding how the world works, and
getting better and better guesses.
-
Different ways of looking at things: "Lost Property" versus
"Objets Trouvé". Discworld looks at Roundworld "from
the other side".
-
Extelligence, narrative imperative: "straw, wood, brick", "1,2,3"
(as explained in
Figments
of Reality
).
-
Science that has stories works for us. We have stories about
evolution, about relativity. But no stories about QM, so it doesn't "work".
[Although the
Many Worlds
Interpretation
might be a story that
does
work?]
-
Can
explain
how things work, but that's not the same as
understanding
how they work.
-
We have a rich society: we have enough room for soldiers, for social
workers, etc.
-
More than half the income of the RSPCA comes from people who hunt and
fish and shoot, who are genuinely involved with organisms.
-
Early tech -- you had to know how it worked to use it: early cars,
early computers. You can see how a steam engine works. We are turning
technology into magic -- someone else's magic. Only a few years ago it
was almost impossible to programme a VCR -- now we just type in the
correct "spell": the number out of the TV listings magazine.
-
Arthur C. Clarke
: Any
sufficiently advanced technology is indistinguishable from magic. (
3rd
law
)
-
Gregory Benford
: Any
technology distinguishable from magic is insufficiently advanced.
-
Mark Twain: Why
shouldn't
truth be stranger than fiction?
Fiction, after all, has to make sense.
-
Magic is verbal instruction being translated immediately into
material effect. To use it, you need only use the right words, you do
not need to understand how it works.
-
But tech as magic helps us stop putting our brain in gear.
-
A psychologist got children to draw bicycles. They usually get it
wrong -- chain running between the wheels, for example. Only in a world
where technology has been turned into magic can we not need to know how
it works.
-
We've reached the stage where no
one
understands anything.
Our extelligence is greater than any one person's intelligence -- the
extelligence knows much more than any one person (origin of monotheism?)
-
There aren't any rules for natural selection before organisms. The
world makes organisms using previous rules, then it "makes up"
the rules for natural selection once it has organisms. The universe is
growing into itself.
-
Does there have to be a Grand Unified Theory of Everything? Is there
any reason why the abstract rules of chess and football have to be the
same?
-
It is good to have some people who know a lot about some things, and
other people who know some about a lot of things.
NECSI
-- New England Complex Systems Institute
-- nice name,
because "Nexialists" link the sciences in Van Vogt's
Voyage
of the Space Beagle
.
-
People are doing things in the extelligence that are completely
incomprehensible -- like GM food. The Frankenstein magic -- the idea
that we "shouldn't understand" -- it's there in the
extelligence that "knowing too much is bad for you".
-
How to keep up: I read six books a week, 3 SF and 3 non-fiction, and
keep up with about 30 journals. It's difficult.
-
The greatest magic may be communication. Read
Pinker
to see how much the
brain has to do to communicate. You may say, of a parrot, "oh, it's
just copying" -- but it turns out that even copying is enormously
complicated.
"I've only got 10 years left!"
--
[But that's what he said at
Evolution
,
3 years ago!]
[I think a careful distinction needs to be made about kinds of
explanation: there is explaining
what
a thing does, which is a
kind of magic -- "the light switch turns on the light" -- and
explaining
how
it does it, at a certain level of detail, which can
require a degree of understanding (if the explanation is correct, of
course). This seems to link in with
Dennett
's
use of "
the
intentional stance
" -- explaining what things do
as if
they were agents with beliefs, desires and goals -- "the thermostat
wants to
keep the room at constant temperature".
And here I suspect might be the difference between magic and science.
Magic must be
repeatable
: if you cast the same spell, it must have
the same effect: if you push the same button, it should do the same thing.
Science must also allow
prediction
in
different
circumstances: if you do something a bit different, you must be able to
work out what will happen. And that's why computers are magic. You have
very little confidence that you know what will happen if you push a button
under new circumstances, or push a different button.]
David B. Wake -- Captain Tartan Saves the World -- Again!
The Mysterons are back after a 20 year hiatus, and the discredited "plain
clothes" division of Spectrum makes way for the "patterned
division", and Captain Tartan, the only puppet left in Cloudbase
after the Blue Fairy made the rest human. An hilarious 90 minute play,
with wonderfully imaginative "special effect" (like Colonel
Mustard's rotating polystyrene desk), knee deep in TV SFnal references,
including:
-
Captain Scarlet
-- well, obviously
-
Space: 1999
-- scenes in Moonbase Alpha with correct
one-sixth gravity
-
Thunderbirds
-- Jeff keeps mistakenly calling all his sons
after early Russian cosmonauts
-
UFO
-- purple wigs, Interceptors with only one (bean bag)
missile, and a comment that Ed Stryker looks just like Captain Blue...
-
Mission Impossible
-- "this tape will self-destruct..."
-
X Files
-- Mulder and
Scully try to investigate the Mysterons
-
Cluedo
-- the boss of Cloudbase is the newly promoted Colonel
Mustard, the communications guy got religion and is now Reverend Green,
and a particular indestructible Captain has had a sex change to become
Miss Scarlet.
-
2001: A Space Odyssey
-- a lovely cabin crew "in flight
announcement" scene
-
Pinnochio
-- long nosed puppet gags
-
Cyrano de Bergerac
-- brilliant -- took me completely
unawares, even though Rhapsody the Fallen Angel is now called Roxanne,
and even though Captain Tartan's nose grew when he lied!
I loved the way the jokes were nested and carefully set up. For example,
as well as the careful
Cyrano de Bergerac
set up, there was a
lovely "rock-scissors-paper" gag, where both the moon rock
(seaside rock with
MOON
all the way through) and
the giant scissors had already been used in earlier gags of their own.
And then there were the chats between the Mysteron circles in high
squeaky voices, before they remembered to use "the scary voice"
to talk to the humans. And then...
I guess you had to be there.
Panel -- Careering into Space
How to design your academic career for a job in space
-
Very few of us will end up working
in
space. But the range of
associated fields is large -- astronomy, engineering, insurance, legal
services, even tourism.
-
SF does have a lot of support services in space.
-
The people who a really enthusiastic about space tend to become the
space scientists -- and don't get into space!
-
Homer Hickam,
Rocket
Boys
-- story of some boys growing up in a poor mining town
wanting to get into space -- "I was halfway through it before I
realised it was non-fiction!"
-
Most astronauts were traditionally pilots. Now also mission
specialists -- but being a very focussed specialist is not the way --
they tend to have 3 diverse degrees (and the women need 5, of course) so
they can operate
all
the equipment.
-
Bryan Burrough,
Dragonfly: NASA and the Crisis Aboard Mir
--
reads like a dystopian space novel. Some of the American astronauts were
terribly unsuited to spending months in a tin can, spending four hours a
day mending the plumbing.
-
Need to be good with languages -- not just to be able to speak them
-- but otherwise you get impatient with others whose English is not
good.
-
From 1917, when most foreign languages were "abolished" in
the USA, Mormons were about the only ones who could speak foreign
languages, and were in great demand by the CIA. Maybe groups who
specialise in producing missionaries are a good source of space people.
A strong sense of self is important -- wanting to give your beliefs to
others is rather less so!
-
Except for the US, most space companies are international. The "International
Space University" runs a summer school where a prerequisite is to
be able to speak 2 European languages.
-
Not all careers in space are scientific: at a recent Hazards to
Satellites conference, about 5-10% attendees were lawyers or in
insurance. "And if you become a lawyer, there will be any number of
people who want to launch you into space."
-
Useful skills in colonies:
-
UEA offers a degree in "Developmental Engineering" --
how to fix plumbing with bamboo and string
-
Whatever jobs are "fashionable" -- maybe we'll all see
a counsellor once a week?
-
Multiple qualifications -- you get the job because you can
also
do hairdressing
-
If very overqualified, can end up with very frustrated people --
either never get to use most skills -- or "it's only my
hobby
:
I don't want to do it ever 4 hours!"
-
Space tourism:
-
Cape Canaveral proves you an build a town on nothing but tourism.
-
Even at $100,000 a flight, 10s of thousands would buy it. Once it
becomes the price of a first class (sea) cruise around the world,
we're off!
-
Richard Branson is interested.
-
A Japanese reporter was bought a flight to Mir.
-
The collapse of the Russian economy was all that stopped more
trips to Mir.
-
Biggest danger: regulation! The X prize, to boost someone over
100 miles -- painting an X number on the side means it's not
commercial, so the regulatory bodies are not interested. But people
organise trips to climb Everest, and that has a high fatality rate.
-
Health insurance is not a problem -- you will need only life
insurance -- if something goes wrong, you're not coming back.
-
Maybe the best bet is to become the tour lecturer on the space
cruises!
-
Mir is the best case scenario:
-
NASA: everything must always go right -- if anything goes wrong,
it's a great moral crisis
-
Mir: everything goes wrong -- and we can still cope!
-
NASA: have taken the adventure out of everything
-
Mir: the more realistic experiment
-
Low tech colonies?
-
Mechanics and technicians are becoming rarer, because most
equipment is "fixed" with a black box swap. Morse code and
sextants have recently been abandoned. Mid-range tech is useful for
developing countries -- and for space colonies. "Obsolete
technology fandom -- your future is the stars!" [What about all
those people who restore and maintain steam engines?]
-
Most colonies and base will have old fashioned, reparable, tech.
The average scientist doesn't care about the past -- historians
might be useful.
-
Now there are no apprenticeships, there is nothing for bright
non-academic technical people to do.
-
Looking at people chosen to do relief work. Those who were carefully
selected often do an adequate job. Those who were sent with misgivings,
who were the only option at the choice, but who had a burning desire,
were often the most successful.
Panel -- Latex Abuse in
Babylon 5
Jack Cohen
, Morag Kerr, Jane Killick and Kathy
Taylor discuss the aliens' physiology
-
As a vet, I appreciate that someone can put a creature on your table,
and you don't know what
species
it is. Doctors freak if it's
non-human! In most SF shows, the doctors are too competent.
Xeno-medicine is more like vetenary surgery.
-
Cross species transmission of disease is not that common -- and they
realise that in
B5
. But there are some very
odd
cross
species jumps of disease.
-
The problem with Vulcans is that they can breed with humans. They are
much further away from us than, say, our second cousins, the oak trees.
But in
Star Trek
, it is almost
de rigeur
to have an
alien spouse.
-
The aliens in
B5
share the literary device of the foreigners
in Shakespeare.
-
JC: I try to invent "credible" aliens. We all have a set of
rules in our heads, like "hyperdrive", that we can use. Now,
nearly everyone has "aliens look like us, with a bit of latex on
the forehead" -- we use them as "different people to help
solve the problem".
-
In B5, the aliens do tend to ghettoise. Any cross species interest is
usually a little weird or kinky. Even the big interspecies love affair
required Delenn to be made partially human.
-
Ponies but people in the stomach; cats 'kneed' humans -- these are
both ways that their young encourage milk to flow.
-
Aliens on TV have to be humanoid, to be played by human actors. TV
showing us aliens is restricting our imaginations -- the SFX are much
better on the radio!
Sector
General
is great -- "yes, but just you wait if the film
comes out".
-
Universals (occurred more than once in evolution) versus parochials
(one offs, so unlikely to be seen in aliens
-
Universal: Bilateral symmetry; joints and limbs
-
Parochials: knees and elbows.
-
Parochial: crossing airway and foodway: aliens won't cough. The
blowhole on a dolphin crosses the oesophagus, but doesn't
interconnect. Galloping horses breath only through the nose, and
their breathing is connected to their stride.
-
Sex requires doing dangerous things contradictory to most
survival behaviour -- "find somewhere private" is probably
a universal.
-
Complicated things like the 6 Centauran reproductive appendages
are not totally implausible -- procreation in damselflies has 24
distinct stages.
-
People who contact JC about aliens now talk about
B5
rather
than
Star Trek
.
-
Relating to non-human intelligences is very exciting, but TV shows
don't seem to be able to stop this becoming sexual. But where the
biologies are
so
different, may end up with a purely
intellectual relationship. [else "who, and with what, and to whom"?]
-
Cultural differences:
-
"Believers": the
B5
episode where the alien
child dies after surgery.
-
Heorot: the Grendels -- where the parents eat the young. In the
2nd book, there are intelligent Grendels. One scene that wasn't
used, because it was thought too be too strong: a female Grendel
brings a dead human baby as a gift.
-
The scene in the
B5
pilot where the doctor treats the Vorlon
is totally unbelievable. Having a "blue cell" detector may be
neat -- but the Vorlon is not the kind of creature that has blue cells!
A later episode, where Franklin has to treat a Soul Hunter, is much
better: "his heart rate is increasing -- is that good?"
-
What killed it? If you don't know the biology, that's going to be
very difficult to tell. A
healthy
stickleback is more than 50%
parasites by weight.
-
Specialist knowledge can ruin enjoyment is strange ways. One
geologist can't watch cowboy films: he knows that the ridge they are on
must be at least 100 miles from the valley they are looking down into.
-
What if the "apparent" biology is not that different?
Convergently evolved "marsupial meerkats" and true meerkats
rip each other to shreds. But extelligent creatures might be able to
adapt more easily. [Presumably with
wonderful
opportunities for
misunderstanding further down the line, when differences that have been
forgotten suddenly become apparent.]