Package bytemusketeers.heslingtonhustle
Class HeslingtonHustle
- java.lang.Object
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- com.badlogic.gdx.Game
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- bytemusketeers.heslingtonhustle.HeslingtonHustle
 
 
 
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- All Implemented Interfaces:
 com.badlogic.gdx.ApplicationListener
public class HeslingtonHustle extends com.badlogic.gdx.GameTheGameis theApplicationListenershared by all platforms.- Author:
 - ENG1 Team 23 (Cohort 3)
 
 
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Field Summary
Fields Modifier and Type Field Description private com.badlogic.gdx.graphics.g2d.SpriteBatchbatchThe LibGDXSpriteBatchused during render-timeprivate com.badlogic.gdx.ScreenplayScreenThe LibGDXScreenarray used to store all activeGame-wideScreeninstantiationsprivate static floatPPM'PPM' denotes the number of pixels-per-(in-game)-metre. 
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Constructor Summary
Constructors Constructor Description HeslingtonHustle() 
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description voidcreate()Handles the creation of theApplicationvoiddispose()Releases all resources used by theGamestatic floatscaleToMetres(float value)Scales a pixel component to in-game metres 
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Field Detail
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PPM
private static final float PPM
'PPM' denotes the number of pixels-per-(in-game)-metre. This is useful for converting betweenGraphicsunits and in-game metres.- See Also:
 scaleToMetres(float), Constant Field Values
 
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batch
private com.badlogic.gdx.graphics.g2d.SpriteBatch batch
The LibGDXSpriteBatchused during render-time- See Also:
 Drawable.render(SpriteBatch),Sprite
 
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playScreen
private com.badlogic.gdx.Screen playScreen
The LibGDXScreenarray used to store all activeGame-wideScreeninstantiations- See Also:
 Game.setScreen(Screen)
 
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Method Detail
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scaleToMetres
public static float scaleToMetres(float value)
Scales a pixel component to in-game metres- Parameters:
 value- The quantity to scale, in pixels- Returns:
 - The corresponding quantity of in-game metres
 
 
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create
public void create()
Handles the creation of theApplication- See Also:
 InvalidAreaException
 
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dispose
public void dispose()
Releases all resources used by theGame- Specified by:
 disposein interfacecom.badlogic.gdx.ApplicationListener- Overrides:
 disposein classcom.badlogic.gdx.Game
 
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