Jessamy’s life is a balance between acting like an upper-class Patron and dreaming of the freedom of the Commoners. But away from her family, she can be whomever she wants when she sneaks out to train for the Fives, an intricate, multilevel athletic competition that offers a chance for glory to the kingdom's best contenders. Then Jes meets Kalliarkos, and an unlikely friendship between two Fives competitors—one of mixed race and the other a Patron boy—causes heads to turn. When Kal’s powerful, scheming uncle tears Jes’s family apart, she’ll have to test her new friend’s loyalty and risk the vengeance of a royal clan to save her mother and sisters from certain death.
King Henry still holds the crown, but his reign has long been contested by his sister Sabella, and there are many eager to flock to her banner. Internal conflict weakens Wendar’s defences, drawing raiders, human and inhuman, across its borders. Terrifying portents abound and dark spirits walk the land in broad daylight.
Suddenly two innocents are thrust into the midst of the conflict: Alain, a young man granted a vision by the Lady of Battles, and Liath, a young woman with the power to change the course of history. Both must discover the truth about themselves before they can accept their fates. For in a war where sorcery, not swords, may determine the final outcome, the price of failure may be more than their own lives.
Now Princess Sun has come of age and she is ready to prove herself. But the cutthroat ambassador corps and conniving noble houses have never ceased to scheme, and they have plans that need Sun removed as heir – or better yet, dead.
To survive, the princess must rely on her wits and her companions: her biggest rival, her secret lover, and a dangerous prisoner of war.
Shrewd, brutal, relentless and patient, Queen-Marshal Eirene has led the Republic of Chaonia from the brink of annihilation to the edge of victory. One by one, her enemies have fallen in defeat, and now she is ready to push her battle-hardened fleets into territories long controlled by the mighty Phene Empire.
But her victories are not without cost. The Republic has endured decades of conflict, with factions simmering beneath the surface, waiting for their chance to boil.
The Phene know this. While they might not be able to defeat the Queen-Marshal in open battle, there are other ways to strike back. And on the eve of Eirene’s attack on the rich and populous Karnos System, they will.